![]() ![]() With that said, I do feel the jump kick is a tad bit over powered, as there were plenty of moments I cheesed it, simply by jump-kicking numerous enemies to death. This nifty AI quirk forces you to change up your fighting style and approach in some of the longer, more drawn-out battles and stages in this game. The dynamic physics at work in this game are something to be applauded.Īnother thing of note would be the adaptive AI, during combat your opponents will adapt their defense and counter your moves if you’ve been spamming the same attack. ![]() There is just something oddly satisfying about landing that perfect kick on an opponent and watching them fly backward, followed by a cracking sound from them landing badly on their head, resulting in a broken neck, and an end to the fight. The combat specifically feels really engaging in just how brutal it can be, I spent hours simply playing in the arena mod, generating random fights in which you simply kick the crap out of AI opponents. Whether in combat, stealth mode, or platforming, I always felt I had perfect control in whatever I was doing. The controls are extremely tight and responsive. Instead, where Overgrowth really shines, is in its gameplay, specifically, in the mechanics and technology within the gameplay. It also doesn’t help matters that the writing in both campaigns is really cliched and dry, as well as ending rather abruptly, without much spectacle. The game’s story, however, comes off feeling really disjointed due to this style of presentation. Either campaign can be beaten in the span of a couple of hours. These stages are strung together by story beats, in the form of text boxes at the start and end of each stage. The game features two single player campaigns, the “Lugaru Story,” which is an older game recreated within the Overgrowth engine, and the “Overgrowth story.” Both can be summarized as a series of stages, where you fight other bipedal animals or platform to various points. However, if you’re like me and went in with little expectations or knowledge of what the full game contained, you might be underwhelmed of what Overgrowth has to offer, especially at its current price point. Chances are, if you were already a fan of the game and preordered it long in advanced, as well as played the many alpha and beta builds of the game, then you’ll have a solid idea of what you’re in for with the this release. To get the obvious question of “was it worth the wait?” out of the way, in short: it depends on your expectations. Nine years later, we’re now officially witnessing the 1.0 release of the game, and it feels somewhat bittersweet to be talking about it. These videos date back years, I still remember watching one occasionally while I was in high school, when they were regularly posted on GameFAQs and other boards. ![]() Overgrowth is known by many for its long development history and series of development diary videos. From my observations in this game, I’ve come to the conclusion that we need to deal with the rabbit problem now - before it’s too late. To do this, they’ll use crude and basic tools, such as knives and swords, they’ll jump incredible distances, and have the ability to climb almost any structure. These terrifying creatures will kill anything in sight, including other bipedal creatures, without compassion. But, what I’ve learned in my time spent with Overgrowth this past week, is that once rabbits evolve and become bipedal, they become the true masters of horror. Thankfully, with the release of Overgrowth from Wolfire Games, I now have that opportunity. So I decided the best way to approach this situation is to first think like a rabbit. Lately, I’ve had a bit of a rabbit problem in my backyard, the little buggers have dug out a nest under my shed. A long time coming, but you may want to wait longer ![]()
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